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Thinking back to when I first got my iPhone, one of the earlier games I bought was a decent little take-off of Nintendoās 3D Picross called Oh! Cube. It was implemented fairly well, and I had a nice time going through all of its puzzles. I expected more games along those lines, but just as on consoles, they never really came. Well, hereās one: PiKuBo (Free). Itās pretty clear what itās doing if youāve played 3D Picross before, but the devil as always is in the details. Is it worth trying out? Investigation time!I do have one bone to pick with those puzzle packs, though. The puzzles contained in each follow the same general difficulty curve as the included pack, which means that several are wasted on extremely simple puzzles that youāll solve in a matter of seconds. Presumably anyone buying these packs has already played the initial set, and I donāt see why weād want to be going back to the basics again. So many of the puzzles are quick and simple that the whole thing ends up feeling a lot smaller than youād ideally like. Perhaps future packs can be themed so that those who want easier or harder puzzles can get what they specifically want? Just spit-balling.
The puzzles run the gamut in terms of difficulty, and Iām generally satisfied with the challenge of the harder puzzles. Moving beyond that, the most important thing about a game like this is in how it controls. Like its 2D counterpart, 3D Picross plays best with a stylus, some buttons, and a resistive touch panel. There are always a few challenges when it comes to adapting this kind of game, even to an iPhone. One is in how to handle the swap between marking and breaking cubes. Another is in how to fit larger puzzles on the screen while leaving the cubes big enough to work with. PiKuBo approaches this tricky task with some interesting ideas.
In general, I think it controls as well as it can. The screen real estate is certainly tight on bigger puzzles, and accidents will certainly happen from time to time, but those are issues with the original 3D Picross games as well. If you make a mistake, youāll lose a heart. Run out of hearts, and youāll have to start the puzzle over again. You can also lose by running out of time. When you complete the puzzle, youāll be given a rating from one to three stars based on how you did. When you finish a set of puzzles it will be marked with a crown so that you know what youāve already finished.
In terms of options, you get a selection of four different paint colors to use for the cubes. You can turn the music and sound effects off independently, turn off the cooldown on the paint/break buttons, use a left-handed mode, and reset your progress in case thatās a thing you want to do. Thereās a quick save option here as well, in case you need to stop playing in the middle of a big puzzle to go make some pasta or something. And thatās about it. The graphics get the job done, and the music is nice, chill stuff for solving puzzles to.
PiKuBo is a great way to get your 3D Picross fix on mobile, with a good selection of free puzzles and additional puzzle packs available at highly reasonable prices. Itās all wrapped in a highly functional interface and topped off with some nice tunes. Since the first pack is free, you donāt even need to take my word for it. Give it a download and try it. My only real gripe is that the extra puzzle packs have some extremely elementary puzzles included that really shouldnāt be taking up space when we only have around a hundred to play with. Otherwise, this is a very nice puzzler for Picross lovers.